Solarus

Super Fast, Super Smart, Super Irish

Description:

Tall, thin and red with hair. This Irishman is filled with gusto and schemes.

Real Name: Henry Thompson
Aliases: Solarus
Level: 1
Experience: 0

Sex: Male
Age: 25
Height: 5’10’’
Weight: 170 lbs
Physical Build/Description: Thin
Disposition: Schemer

Attributes
IQ: 19 Bonus: +5% to skills
ME: 18 Bonus: +2 vs Psionic Attack, Insanity
MA: 13 Bonus:
PS: 25 Bonus:
PP: 15 Bonus:
PE: 25 Bonus: +5 vs poison/magic & +20% vs Coma/Death
PB: 12 Bonus:
Speed: 37
Running (SPD*37):
Swimming (PS*5):
HP: 26
SDC: 119
PPE: 12
ISP:

Natural Abilities
A.Weapons Melding (PU1 pg 86)

  1. Reload Weapons
  2. W.P. is +6
  3. Melding with armour doubles the SDC at 10HP/min and causes the armour to have no -’ve effects
  4. Care and Maintenance – 85% + (+4% per level of experience)
  5. +2 Strike/Perry even without melding

B. Alter Physical State: Light

  1. Physical/Toxins/Gas/Light attacks do no damage
    Heat/Fire/Cold/Plasma attacks do half damage
    Shadow attacks do double damage
  2. Fly @ Spd (37) or as a Laser – 1600km/h for max 1.6 km (which is 3.6 secs)
  3. Shoot a Light Beam – -5 combat actions for 1D6 melees. Range = 2000 ft (Requires an aimed called shot)
  4. Laser Beam – 1D6/lvl Damage, +1 strike, Range – 600ft +100ft/lvl
  5. Photon Blast – 1D4x10 +2/lvl damage, Range – 1000ft +100ft/lvl
  6. Bright Light – Glows so that all attacks on me at -5 strike, and the ares is -1 strike, Range – Range 100ftradius/lvl
  7. Blinding Light – flash bang lasting 3D4 melees causing -10 to strike/parry/dodge
  8. Horror Factor of 14 in light form
    All light attacks to double damage to vampires, shadow beasts and other creatures of the night

Gizmoteer Skills
1. Locksmithing

  • Demolitions – 95% + (+3% per level of experience)
  • Demolitions Disposal – 90% + (+3% per level of experience)
  • Electrical Counter-Measures – 80% + (+5% per level of experience)
  • Electrical Engineering – 85% + (+5% per level of experience)
  • Locksmithing – 80% + (+5% per level of experience)
  • Safecracking – 81% + (+2% per level of experience)
  • Pick Locks – 70% + (+5% per level of experience)
  • Surveillance Systems – 85% + (+5% per level of experience)
  • Mechanical Engineering – 90% + (+5% per level of experience)

2. Vehicle Construction

  • Automotive Mechanic – 98% + (+3% per level of experience)
  • Aircraft Mechanic – 90% + (+3% per level of experience)
  • Helicopter Mechanic – 70% + (+4% per level of experience)
  • Weapon’s Systems – 85% + (+2% per level of experience)
  • Aircraft Armour & Weapons – 70% + (+4% per level of experience)
  • Pilot: Motorcycle – 85% + (+4% per level of experience)
  • Offensive Driving – 55% + (+5% per level of experience)
  • Pilot: Helicopter – 85% + (+4% per level of experience)
  • Read Sensory Equipment – 65% + (+5% per level of experience)

3. Computer Hacking

  • Computer Operations – 98% + (+5% per level of experience)
  • Computer Networking – 98% + (+5% per level of experience)
  • Computer Programming – 85% + (+5% per level of experience)
  • Computer Repair – 70% + (+5% per level of experience)
  • Cryptography – 60% + (+5% per level of experience)
  • Super Computers – 70% + (+5% per level of experience)
  • Math Basic – 98% + (+2% per level of experience)

Skill Programs
1. Espionage

  • Detect Ambush – 35% + (+5% per level of experience)
  • Intelligence – 37% + (+4% per level of experience)
  • Wilderness Survival – 35% + (+5% per level of experience)
  • Pick Pocket – 30% + (+5% per level of experience)
  • Interrogation – 45% + (+5% per level of experience)

2. Physical

  • Boxing
  • Gymnastics
  • Acrobatics
  • Wrestling

Secondary Skills

  • Radio: Basics – 50% + (+5% per level of experience)
  • Concealment – 25% + (+4% per level of experience)
  • First Aid – 50% + (+5% per level of experience)
  • Palming – 25% + (+5% per level of experience)
  • Swimming – 65% + (+5% per level of experience)
  • Climb – 65% + (+5% per level of experience)
  • Prowl – 40% + (+5% per level of experience)
  • Body Building
  • Running
  • Athletics

Weapon Proficiencies
+6 to any W.P. (Weapon’s Melding)

H2H Combat: Martial Arts
Attacks: 5 (with boxing)
Initiative: 2
Strike: +2 (
2 with vehicle Weapons)
Parry: +5
Dodge: +3
Roll with Impact: +10
Pull punch: +3
Crit: Natural 20

Hand to Hand Techniques Known: Punch (1D4 damage), Kick attack (1D6 damage) Tackle (1D4 damage)

Base Saving Throws
Disease: 14 (0)
Lethal Poison: 14 (
0)
Non-Lethal Poison: 16 (0)
Harmful Drugs: 15 (
0)
Insanity: 12 (2)
Psionics: 15 (
2)

Bio:
Henry Thomson, born in Dublin Ireland and the first of twins, was another man working for the Irish Military in the secret R&D department as a specialist. His father was a special elite commando with the military. Henry wasn’t set on thinking we are fully evolved and took off to make a new step. Upon working on a new project something went wrong while experimenting on himself. Waking up he found himself laying on the floor. The lights overhead where out but the room was still lite. He realized that it was himself that made the room glow, he was now in a state of pure energy. He located a gun, and although unsure how to use it he picked it up to protect himself, and it happened. He knew everything about the gun. How to handle, shot, and aim with it. Calming himself down the energy dissipated the room went dark and he stood there. No longer worried about experiments or deadlines because he was now and forever will be:

Solarus

Solarus

Just Another Day in Apocalyptolopolis. Weber